This is a personal recreation of a level from Dark Souls 3, recreated faithfully in Unreal Engine 4. We picked an area of interest, then proceeded to model, texture, optimize and did the lighting too. While playing this game we were continuously amazed by the detail and the style of the environment work. This is due to the clever use of efficient modular assets. Our goal was to create this with about 90% accuracy to the original title, and about 10% added or slightly altered pieces with our own ideas. We placed a high emphasis on UV space, reusable textures, and optimization as if it was part of a wider game project.