[UE5] Dark Souls III: Farron Keep Perimeter LEVEL DESIGN

Jumping on the UE5 bandwagon by relighting and touching up one of my old levels from over five years ago. In my original scene, I was trying to match the look of Dark Souls 3 as best as I could, so it was refreshing to cut loose, and see what I can do with UE5's new tools such as Lumen and Nanite. I also took the opportunity to touch up some textures, and create new Speed Tree foliage. I did not want to spend too much time on this, I just wanted to get a grip on early access UE5, I can't wait for the final release!

Original Project: